Version 0.1.1
Byte the Bullet 0.1.1 patch notes:
Visual Changes:
-Font alongside some of the text colors were changed
-All enemy attacks are now brighter in order to have more contrast with the background and hopefully be easier to see
-Weapons now don't change back to their original color until they are able to shoot again, hopefully making reload time more noticeable
Gameplay Changes:
-Default weapon now shoots significantly faster bullets
These changes were made based on feedback. If there are any other problems and bugs with the game please share them so I can make another update. Unless there are any other immediate issues then I will continue development of the second level of the game. Thanks for playing my game, I hope you will stick around for future updates! (ps: screenshots will be updated eventually to match the new changes)
-Jao/Jesp
Files
Byte the Bullet
A lane-based bullet hell where a small robot must remove all cyborgs from a mine
Status | In development |
Author | Jao/Jesp |
Genre | Action |
Tags | 2D, Bullet Hell, Hand-drawn, lane-based, Robots, Shoot 'Em Up, Short, Singleplayer, Unity, waves |
Languages | English |
Comments
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It seems the reload change was more literal than intended, all weapons were turning bright green on reload instead of a brighter version of the current color. Should be fixed now.
Just noticed the new text gets covered by the foreground on the top, will be fixing that immediately
I can't replicate it, and reloading the page fixed it. If this happens to anyone else let me know (edit: I think I found the issue)
The problem is now 100% fixed, probably not worth making a second devlog for it